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Even if nothing else were changed, the original Nier is significantly elevated by this alone. The largest improvement to presentation comes in performance, however, which makes a world of difference. In fact, the presentation is cleaner across the board, making a previously often-obtuse game much more manageable. There’s now proper tutorials that are introduced at the correct points of the game, visitable at any time in the menus. Visually, it’s an excellent remastering job. That means all-new character models that have a much higher level of detail. For characters, Automata art lead Akihiko Yoshida has been parachuted in to redefine their style, reinterpreting the originals to bring them more in line with Automata. Areas pop and have a definition they lacked before. The geometry is the same, but it seems no texture has been left untouched, no lighting not re-rigged. The visual uplift of this title isn’t just about HD textures, then, but instead is about re-examining the entire game world. The original Nier released at the height of what was probably the most drab and brown period in video game history, and it was a game of its time. Before we talk about content, it’s important to talk about the overall look and feel of this remaster. With that said, there’s a lot that is new in this remastered version of Nier Replicant. You’ll go to the same places and do the same things while on the same mission.
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Replicant is an identical story and game to the Gestalt version released in the West, just with a different protagonist. Square Enix is saying this makes it “previously exclusive to Japan”, which is kinda true but also a little cheeky. While there are new nods to the older ‘Papa Nier’ lead in this game, this version is instead the Replicant version, the original. Gestalt only existed because the North American branch of Square Enix requested a more gruff, adult protagonist for the West. Gestalt cast the player as a father trying to protect his daughter in a savage, post-apocalyptic world, while Replicant used the same setup but instead put the player into the shoes of a teenaged older brother desperate to shield his younger sister. Both told a broadly identical story, but with slightly different protagonists. The original Nier had two different releases Gestalt and Replicant. I hate putting history lessons into reviews, but it’s practically a necessity here. Those who played Nier Automata and are expecting a remake entirely on par with that need to know that under the hood, this is still the original Nier - which while similar is a wildly different game to its explosively successful successor. But it’s important to set expectations here. With that said, it’s undoubtedly one of the better remasters of a game from that era that I’ve seen. The argument is that the game defies definition, thus the deliberately-obtuse, largely random title: NieR Replicant ver.1.22474487139… Having seen basically everything the game has to offer, however, I feel pretty confident in properly defining it. Square Enix has pitched this new version of flawed 2010 cult classic Nier as not quite a remake, but also more than a remaster. To see this content please enable targeting cookies. This new release of Nier goes to great lengths to improve the 2010 original - and while it's no Automata, it's now a fantastic experience.